As an outsider looking in, Halo Reach grabbed my interest in a way the other Halos hadn't. Halo Reach would star a cast of Spartans, with individual personalities rather than an emotionless Avatar that was Master Chief. Master Chief was always my biggest problem with the Halo games, mind you I've never completed one, I always found I had no sense of who he was as a character. He was intended and built to embody the player, a phenomenon not new to video-games, and as such was an empty slate for the player to fill in the manner of a Gordan Freeman style character. Rather than fight the idea I accepted the fact that Master Chief's role was conducive to what the game experience was trying to convey, albeit an experience that was not geared towards me.
So after seeing the initial reach trailers I thought perhaps this was the Halo game for me, a Halo game not about a conflict, but a group of characters locked in such a conflict. However after reading several 'consumer' reviews of the game I have yet to see anyone go into depth on this aspect, to be more specific I have seen reviews that spend only a paragraph or two on the single-player and instead focus more on the core mechanics, now this is fully understandable the mass market wants to know these things, but am I not a consumer? Is there not a group of people wondering the same things? Am I alone in my questioning? I don't think so, it is disappointing to know that there is not an outlet for these style reviews at the time of the games release, I guess I'll have to wait a few weeks and see what the Critical Community (I hate these terms) has to say about the game...
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