With E3 2010 over I thought I'd take some time and reflect on this year's event and some things you may have missed... So in Chronological order here are the Press Conferences followed by my personal most anticipated game of E3;
Microsoft
The Good...
The Good...
Ubisoft
The Good...
The Good...
The Good...
Microsoft
The Good...
- Dance Central: Rock Band Developer Harmonix showed off what is perhaps the best example of Kinect functionality yet. The Game is in its simplest form a dance rhythm game which tracks your body structure but also doesn't make your jellylike blob representation the focal point of the on screen game, a fault that many Kinect games maintain and only exemplify the faults of the Kinect hardware.
- Halo Reach: Despite the fact that Halo has never been my personal game of choice, the demo of Halo Reach demonstrated a more open battleground for combat, combine that with a new art-style that demonstrated a human-sized architecture that is far less geometric looking and far more interesting to look at and you have what may be the most intriguing Halo since Combat Evolved.
- Kinect Hardware: By far the most interesting tech of the show, Kinect demonstrates some of the most intriguing and potentially ground-breaking hardware leap since the Wii, but as history reminds us HardWare is only as good as the Software that utilizes it.
- 360 Slim: Microsoft newest console revision fulfills many of the most requested features lacking in the 360 hardware including; Built in WiFi and reliability. Now if only it didn't feature the PS3 Phat finger print magnet.
- Gears of War 3: The demo had action, bro-isms, violence and explosions. It was Gears of War and hell if you like Gears of War 2 you'll love Gears of War 3. The demo showed off a new enemy type, the Lambent, and most notably the Lambent Berserker. The enemy was faster but never really did anything to dynamically change game-play, from my perspective. The female characters were well implemented and there was a lot of green, a colour that has been missing from Gears of War for quite some time. Still no Z-axis game-play unfortunately something I feel the Gears Franchise could seriously benefit from.
- Metal Gear Solid Rising: They showed it, which was enough to satisfy me, but, merely demonstrated the fact you could cut things. I find myself already missing the Kojima touch, the trailer was polished but offered little narrative representation, a hall-mark of the infamous 15 minute Metal Gear E3 trailers.
- Call of Duty Black Ops: The demo they demonstrated was a heavily scripted Helicopter sequence, which left me neither surprised nor excited. I want to give Black Ops a chance but the more and more I see it the less and less I care.
- Kinect Software Line-Up: I understand Kinect's goal; target the casual market and appeal to non-gamers who never felt the need to purchase a $ 300 system they'd play once a month. Which means the influx of casual game was expected, and acceptable, but I had hoped the Kinect line-up would try to be new and unique rather than derivative and simplistic. With a few notable exceptions (Dance Central and Child of Eden) most of the Kinect centric games were very similar to their Wii counter-parts. It is rather upsetting to see such potentially great hardware go to waste, perhaps in the near future we will see some innovative and unique as developers get used to the capabilities of the hardware, but until then Kinect has left me dissapointed.
- Kinect 'the name': Kinect frustrates me for a few very small reasons mostly because I always pronounce it wrong, I often say Kinetic which would've been a far more suitable name, and have spelled it wrong at least 6 times in the last five minutes.
The Good...
- Dead Space 2: I thoroughly enjoyed Visceral Games first game Dead Space; the combination of creepy and interesting atmosphere, brilliant UI work, and stunning sound and visual design made it one of my favourite games of 2008. Dead Space 2 judging by the trailer seems to further develop on these concepts fulfilling many of the aspects that Dead Space 1 never fully developed.
- EA Live Broadcast: A neat concept that plans on making the competitive games scene a little more mainstream EA Live Broadcast allows people to watch and follow Pro-Gamers playing EA games. The service has potential but only time will tell if the service is ground-breaking or enjoyable.
- A Plethora of Shooters: With Crysis 2, Medal of Honor, BulletStorm and BBC: Vietnam, EA has become the self-proclaimed house of shooters. I get it, people like shooting stuff, but did any of it make me sit back and go wow, I've never seen a game do that before ... no. BulletStorm looks like it plans on taking a different approach, which could work. The EA gunclub is EA's attempt to capitalize on this demographic by offering them special service such as early Beta Access (are Beta's really Beta's anymore?) as well as exclusive content.
- EA Sports: Hey its sports ... you remember those ... right?
- Need For Speed: Hot Pursuit: As a fan of Criterion's racing games I'd like to give this game the benefit of the doubt, but the demo they showed never really grabed me. The presentation was phenomenal and perhaps if I were to play it my feeling may change since racing games are so much about feel.
- Medal of Honor: I've have not laughed so much in a long time. EA La said they wanted to make Medal of Honor the most respectable and authentic modern shooter on the market, then went on to show a over-the-top action packed kill montage to a Linkin Park Song... Really .... REALLY !!!! This is the problem with ... never mind.
Ubisoft
The Good...
- Child of Eden: A sequel to Rez, Child of Eden is a Kinect enabled psychedelic shooter. The art style and music looked stunning and the implementation of Kinect seemed well placed. One of the few bright spots in the Kinect line up.
- Rayman Origins: Returning to its 2D roots Rayman Origins hopes to bring Rayman back to his former glory. The combination of humor and unique art style and the prospect of co-op platforming make for what may be an incredibly interesting adventure.
- Assassin's Creed Brotherhood Multiplayer: The multiplayer for Assassin's Creed seems to have potential to be quite interesting, the notion of mimicking AI would make for an exceptional and unique multiplayer experience.
- Assassin's Creed Brotherhood Single-Player: The single player Demo seemed to demonstrate an experience very similar to Assassin's Creed 2 just more action packed and large scale. Which isn't really a bad thing, but so close on the heels of Assassin's Creed 2 I can't get quite excited enough for more wrist-stabbing action
The Good...
- Nintendo 3DS: To be honest I wasn't very excited about the 3DS before E3 but after seeing the line up and mere graphical capability of the 3DS Nintendo has once again raised the bar in the handheld market it so heavily dominates.
- Kirby's Epic Yarn: Kirby's back and I never thought I'd be so excited. The new Yarn-based art style is quite interesting to look at and offers new unique game-play opportunities. It's really something you have to see to believe.
- Epic Mickey: Warren Spectar's latest game is Epic Mickey, revolves around a paint mechanic and pays respect to some of Disney's less popular characters. A unique game to say the least Epic Mickey's darker tone makes it a game to look out for.
- Kid Icarus: Uprising: After years of rumors Kid Icarus has finally made its return on the 3Ds. It is good to see Nintendo paying respect to some of its less popular franchises.
- Golden Sun Dark Dawn: A sequel to the beloved cult classic RPG Golden Sun is another example of a classic returning to life.
- The Legend of Zelda: Skyward Sword: The Legend of Zelda franchise has been a consistently solid franchise as of late, but recent installments have lacked the past Zelda's sense of awe and amazement, and has given me the sense that the series was in need of a serious over-haul. Nothing about the new Legend of Zelda made me feel like they were going in a new direction, but seemed to maintain the series roots of exploration and puzzle solving. The art style was rough, but I think was also incomplete, the game looks farther from completion then i thought it would be, only time will tell I presume.
- Donkey Kong Returns: This selection is only personal, but I really have enjoyed Retro's previous work and I see tremendous potential in their abilities, but the Donkey Kong Franchise is the only Nintendo franchise I think I'd like to see them work on. Maybe it'll be great but nothing at the moment seems to intrigue me.
- Goldeneye 007: The original Goldeneye was fun. Was it a good game, no not by any stretch of the imagination. It was fun because we had never had a console multiplayer of that magnitude, and I have countless great and terrible memories playing it. This recreation by Activision, not Rare, won't be able to rekindle those memories chances are it will only ruin them. The game-play has been Call-of-Duty-ized with perks and load out, if that is not a sign of Activision cashing in on our nostalgia I do not know what is.
- Pikmin 3 Not Shown: Nintendo has gone on record saying that they are working on Pikmin 3, and with another E3 in the books we still have yet to see it. Nintendo has reported they didn't want it to be overshadowed which perhaps may be for the best but I really just want to see that it exists.
The Good...
- LittleBigPlanet 2: After developing an incredibly creative community with the first game LBP2 seeks to give further opportunity to create new levels and new games that are not just platform based. The potential for LBP2 is immense and I can't wait to get my hands on the game this fall.
- Portal 2 + Steamworks: Valve has been very upfront about not supporting the PS3, but with their recent surprise at Sony's conference means that Valve is continuing development on Ps3 and will be adding Steam-works to the PS3 console version of the game. More people playing a great game and added functionality is never a bad thing right?
- Move Support: Sony came out in full force with Move enabled games but unlike their Microsoft counterparts showed a vast variety of Core and Casual games. The Move game Sorcery seemed to take advantage of the Move in a way we have never seen on the Wii.
- Twisted Metal: Digging into their history, the Sony hallmark Car Combat action game was announced for the PS3. With David Jaffe at the helm the new Twisted Metal could bring us back to those frantic car action roots.
- Killzone 3: Suffering from a similar issue as Gears 3, Killzone 3 adds extra functionality and new scenery but doesn't peak my interest for one reason or another. The Jet-Pack reminded me of the double jump in Metroid Prime, but you lose the cove mechanic and the weopan you were using while in the Jet-Pack.
- Infamous 2: The first Infamous was a great game with a lot of potential I felt the squandered. I was hoping for a little bit of a darker super hero tale that focused more on a society crumbling within the confines of Empire City. Instead I got a game that was a kind of edgy super hero tale with a broken morality system which was a lot of fun to play. Infamous 2 at a glance seem to be heading toward more light-hearted tale. Cole's character design wasn't great to begin with but I got used to it and I crafted his personality onto his figure. So when I saw they placed a Nathan Drake look alike as his new character model I almost shit a brick. i expected a studio like Sucker Punch to stand by their creative decisions better than this. They wanted to make him more like-able, well I never like the original Cole as a person but as a character that was part of the reason I enjoyed playing as him. Sigh ...
- 3D Support: Sony unveiled their line up of 3D support at E3 this year. It was nice to see them throw their support behind 3D but none of the games they demonstrated really took advantage of the fact it was in 3D. It was nice to see however that because of this the games will all be 2D/3D but I'd like to see a 3D exclusive that took advantage of 3D. Another stumbling block they must overcome is the 3D glasses, something Nintendo cleverly avoided.
- Exclusive Content: I understand that video-games are an industry but i'm still going to complain that the notion of exclusive content for PS3 in Dead Space 2, Medal of Honor and Mafia 2 is a definite negative similarly to the timed exclusives Microsoft has had.
GAME OF THE SHOW IMO
The geniuses at ThatGameCompany showed of a few screens and the concept of their latest game Journey. The game is about adventure, you are located in a beautiful desolate desert and head toward a ominous mountain in the distance. The game emphasizes exploration and the unique environments look like a blast to explore, the game only feature two buttons, following the minimalist tradition of TGC games. TGC says the game will have a more serious tone and will incorporate an innovative online feature; As you explore you may come across another player adventuring along on their own, without voice communication you can assist one another, oppose one another or ignore one another, the idea is incredibly interesting and gets my brain racing. The world you explore is vast and tell the story of a destroyed civilization. The game is still in its early stages and is being worked on by a small team. I cannot wait to get my hands on this game in 2011.






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