Saturday, October 24, 2009

Review: Uncharted 2 [PS3]

REVIEW
Uncharted 2: Among Thieves



When Uncharted 1 came out gamers were shocked by the quality narrative and character development but the core game-play although competent was not on par with many games of the time. Now 2 years later is Naughty Dog's Uncharted 2 an improvement or is it more of the same?
From the opening cut-scene it is obvious that Uncharted 2 is a good looking game. Uncharted 2 has more polish and detail in a single sculpture than most games have in their entire single-player. Nathan Drake and many of the main characters are very well animated throughout both cut-scenes and gameplay, and this game is a testament of how great a developer Naughty Dog is. It is the little things that make Uncharted 2 great, whether it is Drake stumbling after a jump or an old log snapping under pressure it's the little quirks of Uncharted 2's world that makes it believable and brings it to life. The setting in Uncharted 2 is great but it's the characters that makes Uncharted 2 the game it is. The main character Nathan Drake is, in my opinion, the most well developed character in Video-Games to date, and after playing Uncharted 1 I looked forward to seeing Nathan Drake in a game again much like how you look forward to seeing an actor again in a movie. The Uncharted universe is full of villains and Nathan Drake is merely a villain thrust into the roles of a hero this makes him more interesting than the flat characters we expect in most games who are always to the extreme end of the moral meter. But what makes him shine as a character is how well he interacts with the other characters, most notably with Uncharted 1 returny Elena Fisher. The banter and chemistry between characters is on the same level as or better than most films and makes the narrative and game-play more interesting. All the characters are very much action film archetypes not stereotypes which makes them familiar but not played out or over used, the one exception to this is the main villain who is very stereotypical and predictable, an interesting villain would have made uncharted 2 a perfect narrative experience.

The game-play of uncharted 2 is a welcome improvement to the original. Like Uncharted it revolves around 3 basic mechanics Combat, Platforming, and Exploration/Puzzle solving. The combat of Uncharted 2 is a cover based shooter akin to Gears of War but without the clunky movement. Drake is a very mobile character thus adding a layer of game-play Gears lacks. You can vault over ledges, climb high obstacles and get attacked from every angle. Uncharted 2 also introduces a stealth mechanic that, other than in an initial segment of the game, is well implemented and optional which keeps it from being frustrating. The platforming is very similar to that of Uncharted 1 but some little things(ie:things breaking and things chasing you) keep it exciting and at times intense, there are several occasions when something looks like you can jump on is actually impossible to jump on and this can be frustrating but a hint system keeps it from becoming game breaking and controller tossing. The puzzle solving is definitely reduced in comparison to the first game which depending on who you are may be a welcome change, the puzzles in Uncharted 1 slowed down the narrative and made it feel more gamey, so in Uncharted 2 the few puzzles are very well polished but since the are so few and far between don't bring the narrative to a halt.

Uncharted 2 isn't without flaws, there are several points in the game where you can get stuck, most notably the initial stealth segment where if you don't do it exactly how the game wants you to it is instant failure. Also there will be times when you face an enemy who can take a ridiculous amount of bullets which may take you out of the experience, for the most part this is only boss enemies but it is still bizarre when a man can take 3 shot gun blasts to the face and still get up.

Uncharted 2 also has a ton of replay value something the first Uncharted was lacking. With a plethora of unlock-able skins, weapons and renders you'll be coming back to the singleplayer to test out your new stuff and besides how can you hate a game where you can play as a Skeleton or doughnut Drake
Uncharted 2 is a incredible game which features more quality, depth, character development, laughs, thrills and memorable scenes than most games out there, hell i haven't mentioned the Multi-player yet (which i will go in depth with at a later date) . Uncharted 2 is a top tier game that is deserving of the 60$ price tag and one of the best games of this console generation.

Monday, October 19, 2009

Top 5: NES Games

Top 5 NES Games

The NES was the beginning. Nintendo had grown tired of supplying Japans underground mobs with playing cards to wage illegal gambling matches of life and death and felt there talents were perfect for making the Videogames for little kids. While Atari was busy feeding Japans inner need for pixilated porn Nintendo worked the Famicom, which released in Japan with moderate fan fare. Afraid of the bad image videogames had in America Nintendo decided to call the system the Nintendo Entertainment System because there is no way anyone would be able to make the connection between Games and Entertainment. Over 20 years later the NES has one of the largest and greatest collections of games and here are 5 that stick out from the bunch.

#5 Final Fantasy: The only game in the series to not contain roman numerals, Final Fantasy one was the game that would shape how spiky haired homosexual boys from Japan would settle disputes for the next 2 decades. Although it wasn’t the first game to use a turn-based battle system Final Fantasy, with it’s perfect blend of chess like strategy and over the top dialogue grabbed players in a way that many games would mimick for the coming decade. The class system that included classics like the white mage, red mage, Black Mage (which was coloured Blue?) and thief, became a hallmark of RPGs in general. Although it wasn’t the first to do many things Final Fantasy brought many aspects of RPGs to the forefront and made them staples of the genre for years to come. On a side note however do not try to play this game right now … you will hate your life for it.

#4 Super Mario Bros 3: As exciting as Super Mario Bros 2’s turnip picking was gamers were desperate for a true follow-up to Super Mario Bros greatness and something that wasn’t just Doki Doki Panic with Mario characters. SMB3 fulfilled that request combining creative level design and challenge from the original with an inventory system, power ups and checkpoint system made SMB3 worthy of Mario name and is one of the best NES games out there. And besides you got to play as a Tanuki which is basically a Squirrel like animal from Japan that uses it’s massive scrotem (or ball sack as some may refer to it) to glide through the air. Oh Nintendo you perverts.

#3 Metroid: Nintendo gave birth to two of the biggest franchises in videogames, Legend of Zelda and Super Mario. Now if those two franchises had a child the offspring would be Metroid. Nintendo took the 2D platforming of Super Mario Bros and the exploration and puzzle solving of Zelda and threw it in space with crazy aliens and laser blasters. Metroid puts you on a foreign alien world infested with aliens and space pirates and you played the role of Samus a badass, strong, killing machine who was a ... Chick?

#2 The Legend of Zelda: Da da … da da da da… da da da de … dun dun dun dun … this melody echoed through my head for weeks and I loved every second of it. Legend of Zelda began like every game should by walking into a dark cave and accepting a gift from a creepy old dude and just like that you set of on an adventure the likes of which gamers had never experienced before. The Legend of Zelda incorporated the perfect blend of puzzle solving, combat and exploration. As well as a expansive world full of mystery … well in my mind it was…

#1 Super Mario Bros. : Miyamato is the idea man behind Nintendo. He drew inspiration from his real world surroundings and based games upon them, The Legend of Zelda was inspired by his love of exploring the outdoors, Pikmin was based on his love of gardening and Wii Fit was based on his love of things that match his Ikea furniture. Mario was based upon his jolly Italian landlord and Mario quickly became the poster boy of videogames. But Mario didn’t really get his spotlight until Super Mario Bros. on the NES. Whether you were a 5 year old who found challenge in jumping over the first Goomba to cross your path or were a seasoned videogame vet who enjoyed the challenge of perfectly timing jumps on Level 8-1 [on a side note I hated the second Para-Koopa on level 8-1] Super Mario Bros. gave joy to anyone who has a soul.

Playing modern day platformers like LittleBigPlanet, Shadow Complex and Trine really helps you appreciate just how perfect Super Mario Bros. was. What it really got right was it’s jumping mechanics, it may sound trivial but the jumping in Super Mario Bros was so perfectly tuned. There is even scientific evidence to back the claim that Mario’s jumping pattern benefits a gamers’ enjoyment of a game. Several games to follow would attempt to mimic Mario’s jumping but none would surpass it, even Master Chief’s jumping is similar in trajectory and momentum. SMB also set a benchmark for challenge in games, a perfect match of difficulty and enjoyment. What really is impressive is how much Nintendo was able to squeeze out of what resources and experience they had, it is Super Mario Bros inherent simplicity that makes it so beautiful and complex. For decades developers tried to make games with destructive environments while SMB had done it years before with it’s exploding blocks. SMB is a perfect example of how creative design will always surpass technology limits and hardware.




Tuesday, October 6, 2009

Update: Foreign Exchange

Well it's been a while since I've posted so I thought I'd throw together an update.

Upon hearing that Yakuza 3 was going to be translated for a US release I decided to hit up the Japanese PSN store and check out the Yakuza 3 demo. Now I've always liked Japanese culture so I always found Yakuza to be an interesting series even though I don't understand one word anyone is saying. Yakuza 3 despite it's slightly dated looking animations really drew me into this foreign world something that most GTA games were never able to do. The combat can be a little jankity and certain terrain looks like it's way to small in comparison to the main character (ie Giant Character little stairs) but there is something about Yakuza 3 that grabs me ... which is odd because for all I know the characters could be fighting over rubber ducks.

I also picked up the Peacewalker demo that IGN made available during TGS. Once again the language barrier may have retracted from my experience but I really enjoyed what MGS:PW had to offer. The demo starts off with the infamous Metal Gear Solid cliche of cut-scenes and after a (skip-able) tutorial that took forever you are given a set of 4 levels to explore. The PW gameplay is a modified combination of MGS Gun play and MGS3 stealth. The camera and aiming cursor are fitted to the face buttons which replaces the much needed second analog stick. The triggers are your combat buttons and the D-Pad handles Item/Weapon management as well as crouching and general actions. As a fan of the more dim witted AI of MGS1 and 2 I found MGS:PW enemies more fun to sneak up on and offers added flex-ability that MGS4's perfect hearing enemies did not. I really look forward to checking out the co-op me and my buddy were already thinking up a ton of strategies for the tank boss battles.