Tuesday, September 1, 2009

Review: Fat Princess [PSN]

Review
Fat Princess
7.5/10

Once upon a time, in a land far far away there was a cake ... and a really really hungry princess. To sum up Fat Princess it is basically a glorified game of capture the flag. The flag being the princess who you can feed cake to increase in size thus making it harder for the opposing team to carry away. Do not let the game's fairy tale art style mislead you one swing of your sword will slice your enemies into a bloody mess.

Fat Princess revolves around its 5 classes the Knight, Mage, Worker, Ranger and the Priest. All the classes can be upgraded by collecting various resources such as wood and iron. The Priest for example normally is strictly a healing unit but when upgraded becomes a powerful Dark Priest capable of sucking health from enemies. Early on you will notice that the worker is very important when it comes to winning. The worker can harvest resources, upgrade classes and build various siege weapons (such as catapult, box springs and ladders).


Your experience with Fat Princess will hinge on whether or not you can get a group of friends who all have mics to play together because when you work together you can dominate any game and have fun while doing it. A party of a Priest, Ice Mage, and Ranger or Warrior all working in tandem with one another can be a wrecking crew swiftly running in and snatching the Princess. As with most multi-player games communication is key and this brings up a key flaw with the PSN, you will be lucky to see one other person in a game using a mic and without communication this game falls apart. You can have brief fun by yourself experimenting with the many multi-player modes and fighting through the games story mode which is more like a tutorial than a full-fledged game. With a good clan support and support from the developers Fat Princess could have a long life but without others to play with the game is but a nice game that may preoccupy you for several days. Fat Princess has potential but only time will tell whether this game can be all that it could've been

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